“Lost” Art from Battle Squadron

The image shows preliminary graphics and animations that did not make it to the final game. There were several reasons for this, including shortage of available RAM during the game – only a total of 512kb was available ;-)
In those days most game designers and “pixel pushing” artists were using the once famed Deluxe Paint from Electronic Arts. Today’s artistic standards in computer games have of course increased many-fold – at the same time opening up for new and innovative ways for artistic creations and development…
Technical note: the frame around the various objects was a way to select each object and convert it into the bitmap format in the correct size and position, thus aligning animations.
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