The image shows preliminary graphics and animations that did not make it to the final game. There were several reasons for this, including shortage of available RAM during the game – only a total of 512kb was available 😉
In those days most game designers and “pixel pushing” artists were using the once famed Deluxe Paint from Electronic Arts. Today’s artistic standards in computer games have of course increased many-fold – at the same time opening up for new and innovative ways for artistic creations and development…
Technical note: the frame around the various objects was a way to select each object and convert it into the bitmap format in the correct size and position, thus aligning animations.