This Amiga classic has it all. With a top rating of an incredible 109%. A 2 person simultaneously vertical shooter, when it is best. Super smooth scroll, huge explosions, cloaked alien enemies (predator effect), mesmorising music tracks and sound fx.
Attention Commanders: Incoming Earth Defense Fleet message….
Your mission code C61-178DE is to rescue Commander Berry D. Mayers and Commander Lori Bergin and their starship. The E.D.F. inter-track scanner picked up signatures from a huge Barrax alien enemy object moving towards the hollow planet Terrainia. Data indicates that the hollow Planet Terrainia is their homebase and is much feared due to cloaked enemy ships and the deep unfriendly subterranean worlds with frightening alien species.
We have equipped your ships with our new universal ultimate weapon: The NOVA missile.
On behalf of Earth Defense Fleet… Engage and terminate Commanders!
This is the PAL version screen 320*256 (The original)
Copyright 1989, 2013 Cope-Com
42 thoughts on “Battle Squadron”
I´m a big fan of Battle Squadron since Amiga days and I´m really happy that you want to bring it back to PC. I also own the IOS and Android version.
When and where will the full version for PC be avaiable? I finally want to play this game with a gamepad!
I just tried my brand new OS4 BattleSquadron on the X1000 and got grimreaper jumping in during the first level.
Where can I send the corresponding Crashlog ?
please use the contact-form here
I wanted to try out the pc demo version of Battle Squadron on Windows 7 32bit. Unfortunately, it does not run, the task just quits after about a second or so. Any ideas what that could be? Is there a log or something I could check somewhere?
Please download and try the latest version. There was a problem with some gfx-chipsets / drivers that would result in the program exiting immediately after startup.
Thanks. Now it does start, although unbearably slow, unfortunately (about 1 or 2 FPS). Might be my graphics card, it’s quite old I must admit, an NVIDIA GeForce FX 5200. CPU is an Intel Pentium 4 3.00GHz. What do you think, is that too outdated?
it should not run that slowly. Such a FX 5200, despite its age, should be powerful enough to run it at full speed and so is the P4. The game is not very demanding when it comes to hardware requirements. It is known to work on comparible old/slow hardware.
It seems to be a gfx-driver-issue. It looks like the game is not hardware-accelerated, but instead uses the build-into-Windows software-OpenGL-renderer.
Please make sure you installed a working NVidia gfx driver (you should be able to verify if one is installed by right-clicking on the desktop, there should be an entry like “NVidia Settings” or similar in the context-menu; if that’s there and operational then all should be fine).
Hi Conrad, that is sure one spacey looking retro joystick you had there. 🙂 Is that joystick playable without getting a cramped hand? lol
I have never used a more ergonomical joystick!!! =) The good thing was that you could rest your arms in your lap while holding it i.e. quite relaxing.
Unfortunately there is something wrong with it now.. “left” stops working sometimes =/ Just because it is “sometimes” it’s even more anoying. It is either the coord where some copper is visible to eye at some places (very broken), or else it’s something inside the bug that has broken, it’s like a maracass when shaking it, even after i take it apart to molecules and buildt together it again .. anyone with spareparts? 🙂
I’m still playing this awesome game from time to time… on original hardware of course 🙂
Thanks, that’s great to hear 🙂 After all these years the game still shines among the brightest gaming stars from the Amiga scene 🙂
I was always put off by the ending. I was never sure if it set up a sequel or if it was meant to justify the fact that the game looped right back into the beginning after the end credits.
Hi predcon, The game and the story completes entirely with the ending slides. And it is indeed setting things up for a sequel… This is now even clearer on iOS 😉
I’ve seen the slides, at least on the Amiga version (I don’t own an iPad/iPod Touch/iPhone). It’s the part where “you look back and see the whole planet transforming” that bugs me. There was never a game that followed Battle Squadron on the Amiga, or was there?
We worked on Battle Squadron II, which was called Aviators. It was unfortunately not finished at the time. Now we however have some further updated plans on a sequel 🙂
I would very much like to see this sequel on the Amiga!!!!! I have no interest in a ps3/xbox360 version as these so called remakes dont have the magic from the original ones (take Alien Breed – my god its horrible). Only the originals are the best 🙂