Tag Archives: arcade

Amiga Legacy: Battle Squadron Fires Back With a 92% Sizzler Award – 2025

Battle Squadron returns as a textbook reminder of why the Amiga scene still thrives on top-tier arcade action. This new review makes it clear that the game isn’t just trading on nostalgia; it showcases technical confidence, sharp design sensibilities, and an unwavering respect for the original classic.

When Battle Squadron exploded onto the Amiga in 1989, it didn’t just add another shoot’em-up to the shelf, it redrew the battle lines of what Commodore’s machine could do. Decades later, it continues to command respect across the retro community, and its recent and a fantastic 92% rating and Sizzler Award in ZZAP! Amiga underline a simple truth: this is a classic that hasn’t lost an inch of ground.

Battle Squadron endures because its design still feels fresh. Enemy waves are crafted with intention—neither random nor predictable—and the weapon system provides a natural sense of growth without overwhelming the player. Difficulty escalates through rhythm rather than brute force, making the game intensely playable decades on. This balance is one of the main reasons the new review emphasises its timeless feel.

Torben Bakager: “This fantastic review means something special to me, as ZAPP! has been a favourite magazine of mine since my childhood.”
Torben Bakager: “Experimenting with different weapon combos was half the fun, finding that perfect balance of firepower and survival.”
Torben Bakager: “Even today, hearing the intro track takes me straight back in time with fingers glued to the joystick.”


At the time of its original release, the Amiga was awash with shooters, but few carried the technical authority Battle Squadron displayed. Cope-Com’s design philosophy was direct: no gimmicks, no filler—only precision engineering and relentless pacing. What players received was a vertical 2-player shooter with the confidence of an arcade cabinet and the visual muscle of a machine pushing well beyond its comfort zone.


The game’s 5-bitplane graphics, deep colour gradients and smoothly tiled 16×16 backgrounds became a showcase of what the Amiga’s custom chips could achieve when pushed properly. Background layers transitioned seamlessly as players carved through alien corridors, and the spritework delivered impact without sacrificing clarity. Even today, the presentation reads as a concentrated masterclass in visual economy and technical craft.

Ron Klaren’s soundtrack remains a standout piece of Amiga audio design. Its pulsing basslines and atmospheric motifs echo the industrial sci-fi of the era, while the sound effects land with a mechanical precision that strengthens the game’s identity. Few shooters of the time fused music and action with such cohesion.

The renewed attention from ZZAP! Amiga reflects more than nostalgia. It acknowledges a title that anticipated the future of home action gaming: fast, smooth, responsive and uncompromising. Many shooters have come and gone, but Battle Squadron’s longevity rests on its clean design and technical discipline.

In an era when retro gaming culture thrives on authenticity and quality, Battle Squadron stands as one of the Amiga’s definitive war machines—engineered to last, and still delivering shockwaves decades later.

This new ZZAP! Amiga review leaves no ambiguity: Battle Squadron isn’t just historically important; it remains one of the most polished action titles ever produced for the machine. A blazing classic that still hits hard—and fully deserving of its 92% rating and Sizzler Award.

Wayne Gretzky Hockey: Learn Through Play

Skate with the Great: Learning from Wayne Gretzky

Wayne Gretzky isn’t just a name in hockey—he is hockey. With records that still stand decades later and a career that redefined greatness, he’s earned his title as “The Great One.” But Gretzky’s legacy goes beyond the rink. In an age where video games spark imagination and classrooms are going digital, Gretzky’s story offers something bigger: a powerful lesson in dedication, strategy, and lifelong learning.

Veteran Canadian journalist Peter Gzowski wrote that Gretzky seemed to be able to slow down time.[151] 

Commentators have noted Gretzky’s uncanny ability to judge the position of the other players on the ice—so much so that many suspected he enjoyed some kind of extrasensory perception.[153]

– “Nobody would ever say a doctor had learned his profession by instinct; yet in my own way I’ve put in almost as much time studying hockey as a medical student puts in studying medicine.”[154]

Wayne Gretzky official website

From early mornings on frozen ponds to the bright lights of the NHL, Gretzky combined passion with precision—skills that now echo in eSports arenas and educational platforms around the world. Whether you’re mastering a hockey sim on your console, or learning about teamwork and discipline in the classroom, Gretzky’s journey proves that greatness comes from curiosity, courage, and constant growth.

Amiga cover version. Wayne also participated in the design of the Amiga version. I got a personal peek at the game in-house at Bethesda around its release. 😉
Supreme Amiga Award – Amiga Computing september p.18-19, 1989.
At the time, the ice playfield featured a unique pixel dotting pattern that became more visible as skaters moved around, emphasizing their motion and creating a dynamic visual effect.

All that is needed is your internetbrowser for free gaming!

For better gaming configuration options, use the free Amiga emulators WinUAE (Windows) or FS-UAE (Windows, macOS, Linux).

3 easy steps to get playing!

StepAction
1Download Wayne Gretzky Hockey game file
2Download and run Winuae or FS-UAE emulator
3Load Wayne Gretzky Hockey game file in the emulator
An exhibit on Gretzky at the Hockey Hall of Fame

Disclaimer:

All copyrights for the game are owned by the licensholder. Any form of distribution of Wayne Gretzky Hockey through any medium is prohibited unless explicitly authorized by the licensholder. The game is provided “as is,” and the licensholder makes no representations or warranties, either express or implied, regarding the game’s functionality, performance, or suitability for any particular purpose. The licensholder is not liable for any direct, indirect, incidental, or consequential damages arising from the use of this game.

Retro Game Days 2023

Pure retro nostalgia was to be found at this year Retro Game Days held at Vejle Bibliotekerne in Denmark. If you were a youngster or part of the older segment of the population the event was sure to match you up with a cool retrogame from the past.

The Retro Game Days 2023 event also had several speakers including myself to talk on how to go about game development and later on a panel discussion on the past and future challengers in game development viewed within a social and economic context.

Battle Squadron talk on development and showcasing the game.

Panel discussion with Allan Christophersen, Kenneth Ellested, Kim Bach Petersen, and Torben Bakager

There was almost everything at the event although main focus was retro game consols like famous Atari from the 1970ties until the 1980ties.

More info on future retro events at Vejlebibliotekerne:

Vejlebibliotekerne