“… preparing your mission to rescue Commander Berry D. Mayers and Commander Lori Bergin and their starship from the alien capture on the hollow Planet Terrainia.” Upon Beta-testers request and in celebration of more than 20000 web-visitors, we have decided to make new cool graphics for Battle Squadron ONE explaining the strategy of the game. We have put the original Battle Squadron artist, Torben B. Larsen to the task in order to keep the original flow, story and look 🙂
Our web-site has a dual function as it serves both as a “gallery” of our original Hybris and Battle Squadron titles on the Amiga, and equally important to show the progress on current and future work. Most prominent right now is of course our eminent release of Battle Squadron ONE for iPhone/iPod/iPad.
We hope that the interest will continue to grow and that fans of the original games will keep finding their way to the page.
Hi Kamel,
Thanx, 🙂 It was meant to be viewed at 1920*1080 resolution. It gets “cut” as you have noticed when viewed in lesser resolutions. The CC logo may be re-arranged as we test future advertising banners, tags etc. on the site 🙂
Martin here. You got our current domain names covered as of now 😉 The title and concept of our title that follows BS N…. is however already planned… the domain is just not reserved yet 😉
Game start at “2” in there you should get big weapons that lead to “1” then 3 lead to final enemies once all underworld have been defeated.
2 -> 1 -> 3 seems not logical to me but I’m sure I’m wrong 🙂
Not 100% sure what you mean 😉 That you need big weapons is a general comment for all subterranean levels (not just 1)… just a kind of “warning”. It is up to the player which level to start with (and he can change from time to time). Of course, if something is not clear we should of course find a way to make it clearer… 🙂
Correction. A draft version of this post was accidentally posted. The post was published a little earlier than thought, thus the lack of discription. Pre-game is the correct word 🙂
I was thinking Torben was doing gfx for the upcoming title but you got me on this one.
Well knowing Torben skills I know that’s its gonna be awesome.
Thanks guys
Kamel
Nice gfx for the site refresh but is it normal that we can only read “Cope” on the right and side over the picture “ny_hp17_del01a.jpg”?
Kamel
Hi Kamel,
Thanx, 🙂 It was meant to be viewed at 1920*1080 resolution. It gets “cut” as you have noticed when viewed in lesser resolutions. The CC logo may be re-arranged as we test future advertising banners, tags etc. on the site 🙂
Hey,
I’ve seen for now that 2 domain names are redirected to cope-com.com 🙂
Kamel
PS how many did I miss? 🙂
Martin here. You got our current domain names covered as of now 😉 The title and concept of our title that follows BS N…. is however already planned… the domain is just not reserved yet 😉
On the right and side “Score 91% Generation” the full name of the magazine is “Génération 4” aka Gen4.
Kamel
I saw that this is fixed too, cool 🙂
Kamel
Game start at “2” in there you should get big weapons that lead to “1” then 3 lead to final enemies once all underworld have been defeated.
2 -> 1 -> 3 seems not logical to me but I’m sure I’m wrong 🙂
The doc in case its lost:
http://www.lemonamiga.com/games/docs_print.php?id=166
Kamel
Not 100% sure what you mean 😉 That you need big weapons is a general comment for all subterranean levels (not just 1)… just a kind of “warning”. It is up to the player which level to start with (and he can change from time to time). Of course, if something is not clear we should of course find a way to make it clearer… 🙂
Correction. A draft version of this post was accidentally posted. The post was published a little earlier than thought, thus the lack of discription. Pre-game is the correct word 🙂
I was thinking Torben was doing gfx for the upcoming title but you got me on this one.
Well knowing Torben skills I know that’s its gonna be awesome.
Thanks guys
Kamel
Sweet, I can’t wait!