The image shows preliminary graphics and animations that did not make it to the final game. There were several reasons for this, including shortage of available RAM during the game – only a total of 512kb was available 😉 Continue reading “Lost” Art from Battle Squadron→
Change of development platform and game design
After careful consideration regarding our game in development, we have decided to move our new “shoot ’em up” project onto a broader platform than the Amiga, i.e. to C/C++ and OpenGL. Continue reading Change of development platform→